
01Escort and intercept
Fighter Squadron
Pilots flying in pairs, a lead and a wingman, four to a flight.
Signature missionEscort the convoyPick up the convoy, screen it, and break up the attack.
Train for Fighter Squadron →
Exo Astra Navy
Convoys, jump points, fleet actions. We escort, we strike, and we hold the lanes.
Custodes viarumWe hold the lanes
Five teams

01Escort and intercept
Pilots flying in pairs, a lead and a wingman, four to a flight.
Signature missionEscort the convoyPick up the convoy, screen it, and break up the attack.
Train for Fighter Squadron →
02First in, unseen
Small stealth flights that go in first, and go in quiet.
Signature missionCut the head offGet in unseen, hit the high-value target, and get out before anyone answers.
Train for Deep Strike →03Hold the gate
Multi-crew ships: a pilot, gunners and an engineer working as one.
Signature missionHold the gatePark on the jump point and make it too costly to cross.
Train for Gunship Crews →
04Heart of the fleet
The flagship's bridge, turrets, engineering and hangar deck.
Signature missionFleet actionThe battle group fights as one, with the capital at the center.
Train for Capital Crew →
05Keep them flying
Crews on tankers and repair ships who refuel, rearm and fix the fleet mid-op, so it never has to go home.
Signature missionKeep them flyingMeet the fleet in the field, refuel, rearm and patch it up, and get it back in the fight.
Train for Service and Support →
Battle group
The capital sits at the center, gunships hold the flanks, fighters screen, Deep Strike goes in first, and Support keeps everyone flying.
On joint ops we take the sky so the Marines can take the ground. Exo Astra Marines →
Earn your patch
TrainingQualified
Recon, medics and ground troops have their own units: Exo Astra Recon · Exo Astra Rescue · Exo Astra Marines